Round Robin
Standard 2v2 doubles with rotating partners and no gender constraints.
How it works
Round Robin is the default doubles format: matches are 2 players vs 2 players with no gender constraints. When nobody sits out, Dink+ guarantees no repeat partners for up to (total players β 1) rounds. When byes are in play (an uneven player count, or more players than your courts can seat at 4 per court), it canβt make that guarantee β it minimizes repeats instead of preventing them. Either way it also spreads out opponents. Anyone not playing that round sits out fairly: whoever has sat out the fewest times so far, and among ties, whoever has gone longest since their last bye.
Who itβs for
General pickup play (any mix of players) where players donβt need to be paired by gender or kept with a fixed partner.
In events, you can also lock two players as partners β say, a pair getting ready for a tournament β while everyone else rotates.
Players and courts
- Minimum 4 players. No maximum for Quick Robin; events cap total player slots at 100.
- No gender rules; any mix plays together.
- Courts per round are capped at players Γ· 4 (rounded down); if your player count isnβt a multiple of 4, the extra players sit out (bye) that round, rotated fairly round to round.
Settings
- Rounds (Quick Robin, 1β10, default 3) or Number of Rounds (events, 1β20, default 8). Rounds higher than (players β 1) mean some partnerships will have to repeat.
- Courts β how many courts run each round; leave at the maximum to use every court.
